Skip to main content

Main menu

  • Home
  • Content
    • Current
    • Archive
  • Info for
    • Authors
    • Subscribers
    • Institutions
    • Advertisers
  • About Us
    • About Us
    • Editorial Board
  • Connect
    • Feedback
    • Help
  • Alerts
  • ASLA Research Grant
  • Other Publications
    • UWP
    • Ecological Restoration
    • Land Economics
    • Native Plants Journal

User menu

  • Register
  • Subscribe
  • My alerts
  • Log in
  • My Cart

Search

  • Advanced search
Landscape Journal
  • Other Publications
    • UWP
    • Ecological Restoration
    • Land Economics
    • Native Plants Journal
  • Register
  • Subscribe
  • My alerts
  • Log in
  • My Cart
Landscape Journal

Advanced Search

  • Home
  • Content
    • Current
    • Archive
  • Info for
    • Authors
    • Subscribers
    • Institutions
    • Advertisers
  • About Us
    • About Us
    • Editorial Board
  • Connect
    • Feedback
    • Help
  • Alerts
  • ASLA Research Grant
  • Follow uwp on Twitter
  • Visit uwp on Facebook
Research ArticlePeer-Reviewed Articles

Conceptualizing the Remote Site Experience through Immersive Technology: Unraveling the Santa Marta Favela from Students’ Perspectives

Danielle Oprean, Debora Verniz, Jiayan Zhao, Jan Oliver Wallgrün, Timothy Baird, José P. Duarte and Alexander Klippel
Landscape Journal, January 2021, 39 (2) 31-49; DOI: https://doi.org/10.3368/wplj.39.2.31
Danielle Oprean
Danielle Oprean is Assistant Professor at the University of Missouri in the School of Information Science and Learning Technologies. She completed a joint postdoc research position at Pennsylvania State University in the department of geography and the Stuckmen Center for Design Computing in architecture and landscape architecture. Her research focuses on understanding the role of immersion in immersive technology as learning and training tools from a human–computer interaction perspective.
  • Find this author on Google Scholar
  • Find this author on PubMed
  • Search for this author on this site
Debora Verniz
Debora Verniz is a PhD candidate at Pennsylvania State University. She has a bachelor’s in architecture and urban planning and an MS in architecture, urban planning, and technology, both from University of Sã o Paulo. Debora has experience in teaching and research. Her research focuses on understanding the urban morphology from Brazilian informal settlements located on steep hillsides and the potentialities to use this urban morphology to design affordable housing settlements.
  • Find this author on Google Scholar
  • Find this author on PubMed
  • Search for this author on this site
Jiayan Zhao
Jiayan Zhao is a PhD candidate in the geography at Pennsylvania State University. He earned his bachelor’s degree in geological engineering from Central South University, China, in 2014. He earned his MA in geography from the State University of New York at Albany in 2016. Starting in 2016, he has been working on virtual reality application development and using it as a tool to benefit geoscience research and education and to assess spatial learning in virtual environments. His research interests lie in spatial cognition, wayfinding, mobile development, and VR/AR integration in Unity3D.
  • Find this author on Google Scholar
  • Find this author on PubMed
  • Search for this author on this site
Jan Oliver Wallgrün
Jan Oliver Wallgrün is an independent senior researcher in the areas of GIS and spatial cognition, affiliated with the ChoroPhronesis group at Pennsylvania State University. He earned his doctoral degree in informatics from the University of Bremen, Germany, for his dissertation, “Hierarchical Voronoi Graphs: Spatial Representation and Reasoning for Mobile Robots.” His research is focused on spatial and spatiotemporal modeling and reasoning problems as well as spatial data integration and matching applications. In his most current work, he is investigating the application of immersive technologies (virtual and augmented reality) for spatial data analysis and GIS education.
  • Find this author on Google Scholar
  • Find this author on PubMed
  • Search for this author on this site
Timothy Baird
Timothy Baird, FASLA, PLA, is a licensed landscape architect and Professor and Chair of the Department of Landscape Architecture at Cornell University. He previously held tenure-track positions at Pennsylvania State University, where he is Professor Emeritus, and Texas Tech University. Before entering academia in a full-time capacity, he practiced landscape architecture for 25 years on both coasts of the United States and in the Middle East with a variety of firms.
  • Find this author on Google Scholar
  • Find this author on PubMed
  • Search for this author on this site
José P. Duarte
José P. Duarte, a Professor of architecture and landscape architecture at Pennsylvania State University Stuckeman School, holds the Chair in Design Innovation, and directs the Stuckeman Center for Design Computing. Duarte holds a professional degree in architecture from the Technical University of Lisbon and master–s and a PhD in design and computation from MIT. He was Dean of the Faculty of Architecture, University of Lisbon, and president of eCAADe, a European association devoted to education and research in computer-aided design. His research focuses on using computation and artificial intelligence to support context-sensitive design across different scales.
  • Find this author on Google Scholar
  • Find this author on PubMed
  • Search for this author on this site
Alexander Klippel
Alexander Klippel is Professor, geography and information sciences, at Pennsylvania State University and the first Director of the Center for Immersive Experiences. His research interests lie at the interface of technology and cognition and address questions such as immersive learning, immersive decision making, and the centrality of space for cognitive processes.
  • Find this author on Google Scholar
  • Find this author on PubMed
  • Search for this author on this site
  • Article
  • Info & Metrics
  • References
  • PDF
Loading

References

    1. Antrop, M.
    (2000). Background concepts for integrated landscape analysis. Agriculture, Ecosystems & Environment, 77(1–2), 17–28.
    OpenUrlCrossRef
    1. Balakrishnan, B., &
    2. Kalisperis, L. N.
    (2009). Design visualization: A media effects approach. International Journal of Architectural Computing, 7(3), 415–427. https://doi.org/10.1260/147807709789621194
    OpenUrlCrossRef
    1. Balakrishnan, B.,
    2. Oprean, D.,
    3. Martin, B., &
    4. Smith, M.
    (2012). Virtual reality: Factors determining spatial presence, comprehension and memory. In Y.C. Lin & S. J. Kang (Eds.), Proceedings of the 12th International Conference on Construction Applications of Virtual Reality (pp. 451–459). National Taiwan University Press.
    1. Balakrishnan, B., &
    2. Sundar, S. S.
    (2011). Where am I? How can I get there? Impact of navigability and narrative transportation on spatial presence. Human–Computer Interaction, 26(3), 161–204. https://doi.org/10.1080/07370024.2011.601689
    OpenUrl
    1. Baudoin, G. S.
    (2016). Interpreting site: Studies in perception, representation, and design. Routledge.
    1. Beauregard, R. A
    . (2005). From place to site: Negotiating narrative complexity. In Burns C. & Kahn A.(Eds.), Site matters: Design concepts, histories, and strategies (pp. 39–58). Routledge.
    1. Bishop, I. D.,
    2. Ye, W.–S., &
    3. Karadaglis, C.
    (2001). Experiential approaches to perception response in virtual worlds. Landscape and Urban Planning, 54(1–4), 117–125. https://doi.org/10.1016/S0169–2046(01)00130–X
    OpenUrl
    1. Bullinger, H. J.,
    2. Bauer, W.,
    3. Wenzel, G., &
    4. Blach, R.
    (2010). Towards user centred design (UCD) in architecture based on immersive virtual environments. Computers in Industry, 61(4), 372–379. https://doi.org/10.1016/j.compind.2009.12.003
    OpenUrl
    1. Castronovo, F.,
    2. Nikolic, D.,
    3. Liu, Y., &
    4. Messner, J.
    (2013). An evaluation of immersive virtual reality systems for design reviews. In Dawood N. & Kassem M.(Eds.), 13th International Conference on Construction Applications of Virtual Reality (CONVR) (pp. 22–29). Teesside University.
    1. Clarke, H. A. G
    . (2005). Land–scopic regimes: Exploring perspectival representation beyond the “pictorial” project. Landscape Journal, 24(1), 50–68. https://doi.org/10.3368/lj.24.1.50
    OpenUrlAbstract/FREE Full Text
    1. Damann, N.,
    2. Voets, T., &
    3. Nilius, B.
    (2008). TRPs in our senses. Current Biology, 18(18), R880–R889. https://doi.org/10.1016/j.cub.2008.07.063
    OpenUrlCrossRefPubMedWeb of Science
    1. Damasio, A.
    (2003). Feelings of emotion and the self. Annals of the New York Academy of Sciences, 1001(1), 253–261. https://doi.org/10.1196/annals.1279.014
    OpenUrlCrossRefPubMedWeb of Science
    1. Drettakis, G.,
    2. Roussou, M.,
    3. Reche, A., &
    4. Tsingos, N.
    (2007). Design and evaluation of a real–world virtual environment for architecture and urban planning. Presence: Teleoperators and Virtual Environments, 16(3), 318–332. https://doi.org/10.1162/pres.16.3.318
    OpenUrlCrossRef
    1. Echevarria Sanchez, G. M.,
    2. van Renterghem, T.,
    3. Sun, K.,
    4. de Coensel, B., &
    5. Botteldooren, D.
    (2017). Using virtual reality for assessing the role of noise in the audio–visual design of an urban public space. Landscape and Urban Planning, 167, 98–107. https://doi.org/10.1016/j.landurbplan.2017.05.018
    OpenUrl
    1. Fereday, J., &
    2. Muir–Cochrane, E.
    (2006). Demonstrating rigor using thematic analysis: A hybrid approach of inductive and deductive coding and theme development. International Journal of Qualitative Methods, 5(1), 80–92. https://doi.org/10.1177/160940690600500107
    OpenUrlCrossRef
    1. Franck, K. A., &
    2. Lepori, R. B.
    (2007). Architecture from the inside out: From the body, the senses, the site, and the community (2nd ed.). Wiley–Academy.
    1. Freitas, M. R. D., &
    2. Ruschel, R. C.
    (2013). What is happening to virtual and augmented reality applied to architecture? In R. Stouffs, P. Janssen, S. Roudavski, & B. Tunçer (Eds.), Open systems: Proceedings of the 18th international conference on computer–aided architectural design research in Asia (CAADRIA 2013) (pp. 407–416). CAADRIA and CASA.
    1. George, B. H.
    (2016). Distributed site analysis utilizing drones and 360–degree video. Journal of Digital Landscape Architecture, 1, 92–99. https://doi.org/10.14627/537612011
    OpenUrl
    1. George, B. H.
    (2018). Using virtual tours to facilitate sustainable site visits of historic sites. European Journal of Sustainable Development, 7(4), 411–422. https://doi.org/10.14207/ejsd.2018.v7n4p411
    OpenUrl
    1. George, B. H.,
    2. Sleipness, O. R., &
    3. Quebbeman, A.
    (2017). Using virtual reality as a design input: Impacts on collaboration in a university design studio setting. Journal of Digital Landscape Architecture, 2, 252–259. https://doi.org/10.14627/537629026
    OpenUrl
    1. Ghadirian, P., &
    2. Bishop, I. D.
    (2008). Integration of augmented reality and GIS: A new approach to realistic landscape visualisation. Landscape and Urban Planning, 86(3–4), 226–232. https://doi.org/10.1016/j.landurbplan.2008.03.004
    OpenUrlCrossRef
    1. Gilbert, S. B.
    (2016). Perceived realism of virtual environments depends on authenticity. Presence: Teleoperators and Virtual Environments, 24(4), 322–324.
    OpenUrl
    1. Girot, C.
    (1999). Four trace concepts in landscape architecture. In Corner J. & Balfour A.(Eds.), Recovering landscape: Essays in contemporary landscape architecture (pp. 58–67). Princeton Architectural Press.
    1. Hill, D.,
    2. George, B., &
    3. Johnson, T.
    (2019). How virtual reality impacts the landscape architecture design process during the phases of analysis and concept development at the master planning scale. Journal of Digital Landscape Architecture, 4, 266–274. https://doi.org/10.14627/537663029
    OpenUrl
    1. Jakle, J. A.
    (1987). The visual elements of landscape. University of Massachusetts Press.
    1. Jiven, G., &
    2. Larkham, P. J.
    (2003). Sense of place, authenticity and character: A commentary. Journal of Urban Design, 8(1), 67–81. https://doi.org/10.1080/1357480032000064773
    OpenUrlCrossRef
    1. Kilteni, K.,
    2. Groten, R., &
    3. Slater, M.
    (2012). The sense of embodiment in virtual reality. Presence: Teleoperators and Virtual Environments, 21(4), 373–387. https://doi.org/10.1162/PRES_a_00124
    OpenUrlCrossRef
    1. Klippel, A.,
    2. Zhao, J.,
    3. Jackson, K. L.,
    4. La Femina, P.,
    5. Stubbs, C.,
    6. Wetzel, R.,
    7. Blair, J.,
    8. Wallgrün, J. O., &
    9. Oprean, D.
    (2019). Transforming earth science education through immersive experiences: Delivering on a long–held promise. Journal of Educational Computing Research, 57(7), 1745–1771. https://doi.org/10.1177/0735633119854025
    OpenUrl
    1. Koseoglu, E., &
    2. Onder, D. E.
    (2011). Subjective and objective dimensions of spatial legibility. Procedia—Social and Behavioral Sciences, 30, 1191–1195. https://doi.org/10.1016/j.sbspro.2011.10.231
    OpenUrl
    1. Lange, E.
    (2001). The limits of realism: Perceptions of virtual landscapes. Landscape and Urban Planning, 54(1–4), 163–182. https://doi.org/10.1016/S0169-2046(01)00134-7
    OpenUrlCrossRef
    1. Lange, E., &
    2. Schmid, W. A.
    (2000). Ecological planning with virtual landscapes: Three examples from Switzerland. Landscape Journal, 19(1–2), 156–165. https://doi.org/10.3368/lj.19.1-2.156
    OpenUrlAbstract/FREE Full Text
    1. Leach, N.
    (2002). Designing for a digital world. Academy Editions.
    1. Lombardo, A. E.
    (2018). Virtual reality and the landscape architecture design process (Master‘s thesis), Norwegian University of Life Sciences.
    1. Lyle, J. T.
    (1985). The alternating current of design process. Landscape Journal, 4(1), 7–13. https://doi.org/10.3368/lj.4.1.7
    OpenUrlAbstract/FREE Full Text
    1. Makstutis, G.
    (2010). Architecture: An introduction. Portfolio. Laurence King.
    1. Milburn, L. A. S., &
    2. Brown, R. D.
    (2003). The relationship between research and design in landscape architecture. Landscape and Urban Planning, 64(1–2), 47–66.
    OpenUrlCrossRefWeb of Science
    1. Milgram, P., &
    2. Kishino, F.
    (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321–1329.
    OpenUrl
    1. Mitchell, W. J.
    (1975). The theoretical foundation of computer-aided architectural design. Environment and Planning B: Planning and Design, 2(2), 127–150.
    OpenUrl
    1. Oprean, D.,
    2. Verniz, D.,
    3. Zhao, J.,
    4. Wallgrün, J. O.,
    5. Duarte, J. P., &
    6. Klippel, A.
    (2018). Remote studio site experiences: Investigating the potential to develop the immersive site visit. In Fukuda T., Huang W., Janssen P., Crolla K., &Alhadidi S. (Eds.), Learning, adapting and prototyping—Proceedings of the 23rd CAADRIA Conference (pp. 421–430). Tsinghua University.
    1. Orland, B.,
    2. Budthimedhee, K., &
    3. Uusitalo, J.
    (2001). Considering virtual worlds as representations of landscape realities and as tools for landscape planning. Landscape and Urban Planning, 54(1–4), 139–148. https://doi.org/10.1016/S0169-2046(01)00132-3
    OpenUrlCrossRefWeb of Science
    1. Parke, F. I.
    (2005). Lower cost spatially immersive visualization for human environments. Landscape and Urban Planning, 73 (2–3), 234–243. https://doi.org/10.1016/j.landurbplan.2004.11.009
    OpenUrl
    1. Portman, M. E.,
    2. Natapov, A., &
    3. Fisher–Gewirtzman, D.
    (2015). To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning. Computers, Environment and Urban Systems, 54, 376–384. https://doi.org/10.1016/j.compenvurbsys.2015.05.001
    OpenUrl
    1. Pressman, A.
    (2012). Designing architecture: The elements of process. Routledge.
    1. Relph, E.
    (1976). Place and placelessness: Research in planning and design (vol. 1). Pion.
    1. Schutte, N. S., &
    2. Stilinović, E. J.
    (2017) Facilitating empathy through virtual reality. Motivation & Emotion, 41, 708–712. https://doi.org/10.1007/s11031–017–9641–7
    OpenUrl
    1. Shin, D.
    (2018). Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience? Computers in Human Behavior, 78, 64–73. https://doi.org/10.1016/j.chb.2017.09.012
    OpenUrl
    1. Slater, M.,
    2. Usoh, M., &
    3. Steed, A.
    (1995). Taking steps: the influence of a walking technique on presence in virtual reality. ACM Transactions on Computer–Human Interaction (TOCHI), 2(3), 201–219.
    OpenUrlCrossRef
    1. Suh, A., &
    2. Prophet, J.
    (2018). The state of immersive technology research: A literature analysis. Computers in Human Behavior, 86, 77–90. https://doi.org/10.1016/j.chb.2018.04.019
    OpenUrl
    1. Williams, D. R.
    (2014). Making sense of “place”: Reflections on pluralism and positionality in place research. Landscape and Urban Planning, 131, 74–82. https://doi.org/10.1016/j.landurbplan.2014.08.002
    OpenUrlCrossRef
    1. Wu, H., &
    2. Leung, S. O.
    (2017). Can Likert scales be treated as interval scales? A simulation study. Journal of Social Service Research, 43(4), 527–532. https://doi.org/10.1080/01488376.2017.1329775
    OpenUrl
    1. Yin, R. K.
    (2018). Case study research and applications: Design and methods. Sage.
PreviousNext
Back to top

In this issue

Landscape Journal: 39 (2)
Landscape Journal
Vol. 39, Issue 2
1 Jan 2021
  • Table of Contents
  • Table of Contents (PDF)
  • Index by author
  • Front Matter (PDF)
Download PDF
Article Alerts
Sign In to Email Alerts with your Email Address
Email Article

Thank you for your interest in spreading the word on Landscape Journal.

NOTE: We only request your email address so that the person you are recommending the page to knows that you wanted them to see it, and that it is not junk mail. We do not capture any email address.

Enter multiple addresses on separate lines or separate them with commas.
Conceptualizing the Remote Site Experience through Immersive Technology: Unraveling the Santa Marta Favela from Students’ Perspectives
(Your Name) has sent you a message from Landscape Journal
(Your Name) thought you would like to see the Landscape Journal web site.
Citation Tools
Conceptualizing the Remote Site Experience through Immersive Technology: Unraveling the Santa Marta Favela from Students’ Perspectives
Danielle Oprean, Debora Verniz, Jiayan Zhao, Jan Oliver Wallgrün, Timothy Baird, José P. Duarte, Alexander Klippel
Landscape Journal Jan 2021, 39 (2) 31-49; DOI: 10.3368/wplj.39.2.31

Citation Manager Formats

  • BibTeX
  • Bookends
  • EasyBib
  • EndNote (tagged)
  • EndNote 8 (xml)
  • Medlars
  • Mendeley
  • Papers
  • RefWorks Tagged
  • Ref Manager
  • RIS
  • Zotero
Share
Conceptualizing the Remote Site Experience through Immersive Technology: Unraveling the Santa Marta Favela from Students’ Perspectives
Danielle Oprean, Debora Verniz, Jiayan Zhao, Jan Oliver Wallgrün, Timothy Baird, José P. Duarte, Alexander Klippel
Landscape Journal Jan 2021, 39 (2) 31-49; DOI: 10.3368/wplj.39.2.31
Digg logo Reddit logo Twitter logo Facebook logo Mendeley logo
  • Tweet Widget
  • Facebook Like
  • Google Plus One
Bookmark this article

Jump to section

  • Article
  • Info & Metrics
  • References
  • PDF

Related Articles

  • No related articles found.
  • Google Scholar

Cited By...

  • No citing articles found.
  • Google Scholar

More in this TOC Section

  • Transdisciplinarity and Boundary Work for Landscape Architecture Scholars
  • Decolonizing the Language of Landscape Architecture
  • Artificial Intelligence in Landscape Architecture
Show more Peer-Reviewed Articles

Similar Articles

Keywords

  • Virtual reality
  • perception
  • design education
  • remote site analysis
UWP

© 2023 Board of Regents of the University of Wisconsin System

Powered by HighWire